Firebase Features

C++ SDK Integration for Unreal Engine

A high-performance, production-ready framework designed for professional game developers. Unlike REST-based wrappers, this plugin leverages the native Firebase C++ SDK to provide low-latency backend services with 100% Blueprint and C++ parity.

⚡ Native C++ Performance 🌐 Cross-Platform 🛠️ Full Blueprint Parity
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Frequently Asked Questions

How do I integrate Firebase with Unreal Engine 5?

Integration is seamless. Download the plugin from Fab, add your google-services.json to the Services folder, and call the Initialize function. Our native C++ wrapper handles the complex configuration for you.

Is there a performance difference vs REST wrappers?

Yes. By leveraging the Native Firebase C++ SDK, this plugin offers lower latency, less overhead, and background processing capabilities that REST APIs cannot match, ensuring your game maintains a high frame rate.

Which platforms are supported for Firebase in Unreal?

We provide unified support for Windows, macOS, Linux, iOS, and Android. Write your logic once in Blueprints or C++ and deploy across all supported game platforms without changing your backend code.

How does the plugin handle User Data Privacy (GDPR/UMP)?

The plugin includes built-in modules for the Google User Messaging Platform (UMP). This allows you to easily display legal consent forms and manage data privacy preferences required for AdMob and Analytics globally.

Can I use Firebase for Real-time multiplayer data?

Absolutely. Using the Realtime Database or Cloud Firestore listeners, you can sync scores, player locations, or inventory state across clients in milliseconds with built-in offline persistence.

Is this plugin production-ready for large-scale games?

Yes. Firebase Features is trusted by thousands of studios. It is designed with robust error handling, best-effort synchronization, and has been battle-tested in games with millions of active users.

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