Updates

This section contains the patch notes of the latest updates.

1.0.27

  • Android:
    • Updated Google Ads SDK to version 22.2.0.
    • Updated AdColony adapter to 4.8.0.2.
    • Updated AppLovin adapter to 11.11.1.0.
    • Updated Charboost adapter to 9.4.0.0.
    • Updated i-mobile adapter to 2.3.1.1.
    • Updated InMobi adapter to 10.5.7.1.
    • Updated IronSource adapter to 7.4.0.0.
    • Updated TapJoy adapter to 13.1.2.0.
    • Updated UnityAds SDK to 4.8.0.
    • Updated UnityAds adapter to 4.8.0.0.
    • Updated maio adapter to 1.1.16.2.
  • iOS
    • Updated Google Ads SDK to version 10.9.0.

1.0.25 - 1.0.26

  • Fixed a crash when loading an AppOpen ad on Android.
  • Fixed API 31+ dependency.

1.0.24

  • Added the following nodes to replace their usual equivalent:
    • Read In-App Purchases (Android Updated API)
    • Man an In-App Purchase (Android Updated API)

1.0.23

  • Added the following methods to comply with Google Play’s Families Policies.
    • SetTagForChildDirectedTreatment(EAdMobTagForChildDirectedTreatment Tag)
    • SetTagForUnderAgeOfConsent(EAdMobTagForUnderAgeOfConsent Tag)
    • SetMaxAdContentRating(EAdMobMaxAdContentRating Rating)

1.0.21 - 1.0.22

  • Minor bug fixes.

1.0.20

  • Fix crash on updated Android methods when using Unreal Engine 5.

1.0.19

  • Improved the Fake API used to test the code in Editor.

1.0.18

  • Updated the Android UMP library to version 2.0.0.
  • Fixed a crash when calling the SetPersonalizedAdsEnabled() method on Android.

1.0.17

  • Added UAdMobLibrary::ShowAdInspector C++ method and Show Ad Inspector Blueprint node.
  • Fixed IronSource SDK initialization error.

1.0.16

  • Added UIRonSourceLibrary::ValidateIntegration C++ method and Validate Integration Blueprint node.
  • Changed the implementation of Read Leaderboard Integer (Android Updated API) to use the API limit of 500 reads instead of 3 per instance.

1.0.15

  • Added UIronSourceLibrary::Initialize C++ method and Initialize Blueprint node to initialize the IronSource SDK manually.
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