Updates
This section contains the patch notes of the latest updates.
1.0.27
- Android:
- Updated Google Ads SDK to version 22.2.0.
- Updated AdColony adapter to 4.8.0.2.
- Updated AppLovin adapter to 11.11.1.0.
- Updated Charboost adapter to 9.4.0.0.
- Updated i-mobile adapter to 2.3.1.1.
- Updated InMobi adapter to 10.5.7.1.
- Updated IronSource adapter to 7.4.0.0.
- Updated TapJoy adapter to 13.1.2.0.
- Updated UnityAds SDK to 4.8.0.
- Updated UnityAds adapter to 4.8.0.0.
- Updated maio adapter to 1.1.16.2.
- iOS
- Updated Google Ads SDK to version 10.9.0.
1.0.25 - 1.0.26
- Fixed a crash when loading an AppOpen ad on Android.
- Fixed API 31+ dependency.
1.0.24
- Added the following nodes to replace their usual equivalent:
Read In-App Purchases (Android Updated API)
Man an In-App Purchase (Android Updated API)
1.0.23
- Added the following methods to comply with Google Play’s Families Policies.
SetTagForChildDirectedTreatment(EAdMobTagForChildDirectedTreatment Tag)
SetTagForUnderAgeOfConsent(EAdMobTagForUnderAgeOfConsent Tag)
SetMaxAdContentRating(EAdMobMaxAdContentRating Rating)
1.0.21 - 1.0.22
- Minor bug fixes.
1.0.20
- Fix crash on updated Android methods when using Unreal Engine 5.
1.0.19
- Improved the Fake API used to test the code in Editor.
1.0.18
- Updated the Android UMP library to version
2.0.0
. - Fixed a crash when calling the
SetPersonalizedAdsEnabled()
method on Android.
1.0.17
- Added
UAdMobLibrary::ShowAdInspector
C++ method andShow Ad Inspector
Blueprint node. - Fixed IronSource SDK initialization error.
1.0.16
- Added
UIRonSourceLibrary::ValidateIntegration
C++ method andValidate Integration
Blueprint node. - Changed the implementation of
Read Leaderboard Integer (Android Updated API)
to use the API limit of 500 reads instead of 3 per instance.
1.0.15
- Added
UIronSourceLibrary::Initialize
C++ method andInitialize
Blueprint node to initialize the IronSource SDK manually.