Interstitial Ad

This section contains information about Interstitial Ads, if you are looking for examples, head to the Blueprint examples or the C++ examples.

What are they?

Interstitial ads are full-screen ads that cover the interface of an app until closed by the user. They're typically displayed at natural transition points in the flow of an app, such as between activities or during the pause between levels in a game. When an app shows an interstitial ad, the user has the choice to either tap on the ad and continue to its destination or close it and return to the app.

An Interstitial Ad

API Reference

Methods

LoadAd

Description

Loads an ad for the rewarded video.

Parameters
  • AdUnit FStringView: The ad unit to use.
  • Keywords TArray<FString>: The keywords for the ad request.
  • Callback FAdMobCallback: Callback called when the ad has been loaded.

Show

Description

Shows the rewarded video.

Parameters
  • Callback FAdMobCallback: Callback called when the video is shown.

Events

OnAdFailedToShow

Called when we failed to show the ad.

OnAdShowed

Called when the ad has been shown.

OnAdDismissed

Called when the ad has been dismissed by the user.

OnAdImpression

Called when an ad impression occured.

OnReward

Called when the user watched the ad without skipping it and deserves a reward.

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